What are you working on?
- Genres: Action, Adventure
- Platforms: PC, Console
For which tasks (responsibilities)?
Work closely with UI designers and UI programmers, as well as developers from other disciplines, to develop game content;
Implement and maintain UI assets in the game’s engine;
Find a balance between desired aesthetics and the technical constraints of the engine;
Ensure the technical consistency and integrity of UI assets, by means of profiling and optimization;
Get ahead of technical problems and (help) solve them before they arise;
Communicate efficiently with the other teams on the problems you met and the solutions to bring;
Test and debug UI content to ensure there is no conflict with the rest of the game;
Understand and develop best practices, workflows, and pipelines within the UI team;
Assist in the development of necessary skills in the UI team;
What kind of professional are we looking for?
3+ years of experience in UI design, preferably in the game development industry, with a strong portfolio demonstrating your work on shipped titles;
Proficiency in UI design tools such as Adobe XD, Figma, or equivalent;
Experience working with game engines like Unity or Unreal Engine or custom engines;
Familiarity with version control systems (e.g., Git);
Excellent visual design skills with a focus on creating immersive, game-centric interfaces;
Ability to create wireframes, mockups, and interactive prototypes tailored to gaming experiences;
Understanding of UX principles and player-centered design methodologies;
Strong communication skills, with the ability to articulate design decisions and collaborate effectively with cross-disciplinary teams;
Creative problem-solving skills and the ability to think critically about design challenges;
Passion for gaming and a deep understanding of current UI/UX trends in the game industry.
Why do we enjoy working here?
An exciting project where you can develop professionally;
Intellectually stimulating work environment and peers;
Sense of ownership for world-renown game series;
Agile atmosphere with no bureaucracy and hierarchy;
Secured compensation level, paid vacations/sick leaves;
Regular reviews/feedback and development support;
What are the conditions and bonuses?
Work in an office near “Pochaina” metro station. We also have generator here;
20 working days of vacation per year;
10 paid sick leave days per year;
“Goodies” in the office and holidays events;
Large, active, and friendly team;
Opportunity for professional growth and trying out new things;
Work in a well-known Ukrainian game studio.
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