What are you working on?
- The name of the project(s): SPINE
- Genres: Action, Shooter, Arcade, Fighting
- Platforms: PC, Console
For which tasks (responsibilities)?
Work on the game logic as part of the technical design team.
Actively participate in the development and improvement of the game's combat system, integrate and fine-tune combat animations, player abilities, opponent behavior, etc.
Collaborate with the team's game designers to fine-tune and polish the gameplay experience, including opponent and boss behavior, animation timing, attacks, and more.
Prototype new game features.
Work with UE5 systems related to gameplay logic and animation, such as Blueprints and the Gameplay Ability System.
What kind of professional are we looking for?
Experience working with UE5/UE4, particularly with Blueprints, for 2 years or more.
Ability to independently debug and identify issues to be addressed and fixed by project programmers.
Strong teamwork skills, attention to detail, and accuracy.
Portfolio showcasing personal game projects or demos of any complexity.
Why do we enjoy working here?
A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
Support of professional development, participation in specialized conferences and educational events.
Remote work from all over the world.
Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
Competitive salary (depending on professional qualifications).
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